![]() ![]() If you need Fog or Haze, render it as a 32-bit depth map against an alpha channel in Vue and apply it during composite. Pixar know about the issue and are looking into it. Qube Version: 7.0-2b - linux Cent-OS 7 - rendering is always fine without deep - rendering deep with motion blur crashes - rendering deep without motion blur is fine - I set deep image as separate image file, then beauty image file is created. You can still use the connection with RenderMan 23.1, looking at the IPR in Maya. Hi, I am trying to render Arnold with CUBE, and the rendering is crashing under a certain situation. You'll maybe want the REL's color to be the same as the Vue's ambient light you've disabled. RenderMan 23.1 There is an issue where RenderMan 23.1 is not currently sharing the IPR render image with the HDR Light Studio interface. ![]() I would use Ambient Occlusion only but Colorbleeding is possibly more realistic. Remove / disable Vue's ambient light and replace it with a Renderman Environment Light. Save them separately and keep them decoupled. When you "host" the Vue scene in Maya, you have the option to have them saved together or separate. It's been a while since I've had Vue loaded but I've been giving this some thought for a long time.Ĭreate your Maya scene then create your Vue atmosphere separately. Click on one of these icons in 'It' to activate object or material picking. Select Object or Material from Render When running IPR in 'It', objects or their materials can easily be selected from the render. Renderman will not "directly" render Vue atmospheres because there's no connection between the two renderers. In the RenderMan section of Maya's Preferences Window, you can choose whether IPR should use Image Tool (It) or Maya's Render View. ![]()
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